2024-04-27 18:22:35 -04:00
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use std::fs::{read, read_to_string};
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use std::{error::Error, fs, result::Result};
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use warp::Filter;
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2024-04-13 21:04:42 -04:00
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2024-04-09 04:51:30 -04:00
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#[allow(non_snake_case)]
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pub mod CAHd_game;
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use crate::CAHd_game::*;
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2024-04-05 22:38:41 -04:00
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2024-04-27 18:22:35 -04:00
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pub mod api;
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use crate::api::*;
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2024-04-06 22:38:00 -04:00
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/// Parse json for card data
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2024-04-27 01:03:20 -04:00
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fn load_json(path: &str) -> Result<Vec<CAHCardSet>, Box<dyn Error>> {
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2024-04-05 22:38:41 -04:00
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let data: String = fs::read_to_string(path).expect("Error reading file");
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let jayson: Vec<CAHCardSet> = serde_json::from_str(&data)?;
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Ok(jayson)
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}
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2024-04-27 01:03:20 -04:00
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fn test() -> Result<(), Box<dyn Error>> {
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2024-04-06 22:38:00 -04:00
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// choose decks
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2024-04-05 22:38:41 -04:00
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let cards_input_path: &str = "data/cah-cards-full.json";
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2024-04-12 18:23:33 -04:00
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// TODO: this should be a master card database and pointers
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// to the cards should be passed to the game instead of actual cards
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2024-04-12 02:04:58 -04:00
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let chosen_packs: Vec<CAHCardSet> = load_json(cards_input_path)?;
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2024-04-12 18:23:33 -04:00
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println!("{}", &chosen_packs.len());
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2024-04-05 22:38:41 -04:00
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2024-04-12 02:04:58 -04:00
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let test_player0 = CAHPlayer {
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2024-04-12 18:35:13 -04:00
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player_name: "Adam".to_string(),
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role: PlayerRole::Host,
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white: vec![],
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black: vec![],
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};
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2024-04-12 02:04:58 -04:00
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let test_player1 = CAHPlayer {
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2024-04-12 18:35:13 -04:00
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player_name: "Ferris".to_string(),
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role: PlayerRole::Player,
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white: vec![],
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black: vec![],
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};
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2024-04-12 02:04:58 -04:00
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// make some games
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2024-04-12 18:23:33 -04:00
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// use hashmap?
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2024-04-12 02:04:58 -04:00
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let mut games: Vec<CAHGame> = vec![];
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// create game with/for player 0
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2024-04-12 18:35:13 -04:00
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let test_game0 = NewGameRequest {
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name: "Test0".to_string(),
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host: test_player0,
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packs: chosen_packs,
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};
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2024-04-13 21:04:42 -04:00
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games.push(CAHGame::new(test_game0)?);
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2024-04-12 02:04:58 -04:00
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2024-04-12 18:23:33 -04:00
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// a new game request struct but this player is a player
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games[0].create_player(test_player1)?;
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2024-04-10 04:18:31 -04:00
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2024-04-12 02:35:35 -04:00
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// start round
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2024-04-12 18:23:33 -04:00
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games[0].game_start()?;
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2024-04-13 21:04:42 -04:00
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2024-04-24 02:24:10 -04:00
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println!("----------------------");
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for card in &games[0].players[0].white {
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println!("{}", card.text);
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2024-04-27 01:03:20 -04:00
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}
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Ok(())
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}
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2024-04-27 02:34:28 -04:00
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#[tokio::main]
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async fn main() -> Result<(), Box<dyn Error>> {
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pretty_env_logger::init();
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test()?;
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2024-04-27 01:03:20 -04:00
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2024-04-27 02:34:28 -04:00
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// Keep track of all connected users, key is usize, value
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// is a websocket sender.
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2024-04-27 18:22:35 -04:00
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let users = api::Users::default();
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2024-04-27 02:34:28 -04:00
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// Turn our "state" into a new Filter...
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let users = warp::any().map(move || users.clone());
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2024-04-27 01:03:20 -04:00
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2024-04-27 02:34:28 -04:00
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// GET /chat -> websocket upgrade
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let chat = warp::path("chat")
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// The `ws()` filter will prepare Websocket handshake...
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.and(warp::ws())
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.and(users)
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.map(|ws: warp::ws::Ws, users| {
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// This will call our function if the handshake succeeds.
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2024-04-27 18:22:35 -04:00
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ws.on_upgrade(move |socket| on_user_connected(socket, users))
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2024-04-27 02:34:28 -04:00
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});
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2024-04-27 01:03:20 -04:00
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2024-04-27 02:34:28 -04:00
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// GET / -> index html
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2024-04-27 18:22:35 -04:00
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let index = warp::get()
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.and(warp::path::end())
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.and(warp::fs::file("./test_client.html"));
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2024-04-27 01:03:20 -04:00
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2024-04-27 02:34:28 -04:00
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let routes = index.or(chat);
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2024-04-27 01:03:20 -04:00
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2024-04-27 18:22:35 -04:00
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warp::serve(routes).run(([0, 0, 0, 0], 3030)).await;
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2024-04-27 01:03:20 -04:00
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2024-04-27 02:34:28 -04:00
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Ok(())
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}
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