cards/client/src/components/browser.rs

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Rust
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use crate::components::websocket::WebSocketContext;
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use leptos::html::Input;
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use leptos::*;
use leptos_use::core::ConnectionReadyState;
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use lib::*;
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use serde_json::to_string;
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use std::collections::BTreeSet;
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#[component]
pub fn Browser() -> impl IntoView {
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// Websocket stuff
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let websocket = expect_context::<WebSocketContext>();
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let connected = move || websocket.ready_state.get() == ConnectionReadyState::Open;
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let tx = websocket.clone();
let (websocket_send, set_websocket_send) = create_signal("".to_string());
create_effect(move |_| {
tx.send(&websocket_send());
});
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// Browser stuff
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let game_browser_context = expect_context::<ReadSignal<Vec<GameBrowserMeta>>>();
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let (join_id, set_join_id) = create_signal("".to_string());
let (delete_id, set_delete_id) = create_signal("".to_string());
create_effect(move |_| {
set_websocket_send(to_string(&GameJoinRequest { id: join_id() }).unwrap());
});
create_effect(move |_| {
set_websocket_send(
to_string(&GameDeleteRequest {
delete_game_id: delete_id(),
})
.unwrap(),
);
});
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// New game stuff
let card_packs = expect_context::<ReadSignal<CardPacksMeta>>();
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let new_game_name_ref = create_node_ref::<Input>();
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let (show_packs, set_show_packs) = create_signal(false);
let show_packs_button = move |_| set_show_packs(!show_packs());
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let (selected_packs, set_selected_packs) = create_signal::<BTreeSet<u8>>(BTreeSet::new());
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let new_game = move |_| {
if let Some(input) = new_game_name_ref.get() {
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if input.value() == *"" {
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logging::log!("New game name is empty!");
} else if selected_packs().is_empty() {
logging::log!("New game selected packs is empty!");
} else {
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set_websocket_send(
to_string(&NewGameRequest {
name: input.value(),
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packs: selected_packs().into_iter().collect::<Vec<_>>(),
})
.unwrap(),
);
input.set_value("");
}
}
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};
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view! {
<div class="p-1">
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<Show when=move || connected() fallback=|| view! { <p>Disconnected.</p> }>
<h2 class="text-2xl">Game Browser</h2>
<div class="p-1">
<table class="min-w-full border border-collapse table-auto">
<thead>
<tr>
<th class="border-b">Name</th>
<th class="border-b">Host</th>
<th class="border-b">Players</th>
<th class="border-b">Card Packs</th>
<th class="border-b"></th>
</tr>
</thead>
<For
each=move || game_browser_context()
key=|game| game.uuid.clone()
children=move |game| {
view! {
<tr>
<td class="text-center border-b">{&game.name}</td>
<td class="text-center border-b">{&game.host}</td>
<td class="text-center border-b">
{&game.players.to_string()}
</td>
<td class="text-center border-b">
{&game.packs.len().to_string()}
</td>
<td class="text-center border-b">
<button
type="button"
value=&game.uuid
on:click=move |e| {
set_join_id(event_target_value(&e));
}
>
Join
</button>
<button
type="button"
value=&game.uuid
on:click=move |e| {
set_delete_id(event_target_value(&e));
}
>
Delete
</button>
</td>
</tr>
}
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}
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/>
</table>
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</div>
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<hr />
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<div class="flex p-1">
<form onsubmit="return false" on:submit=new_game>
<h2 class="text-2xl">Create Game</h2>
<input
class="w-80 h-11 font-mono rounded-sm bg-neutral-900 text-neutral-200"
placeholder="Name"
disabled=move || !connected()
node_ref=new_game_name_ref
/>
<h2 class="text-2xl">Packs</h2>
<div class="p-2">
<button type="button" class="bg-neutral-600">
<input type="checkbox" id="all" />
<label for="all">All</label>
</button>
<button type="button" class="bg-neutral-600">
<input type="checkbox" id="official" checked />
<label for="official">Official</label>
</button>
<button type="button" class="bg-neutral-600" on:click=show_packs_button>
<label>Custom</label>
</button>
TODO: finish this
</div>
<Show when=move || show_packs()>
<span class="flex">
<div>
<h2 class="text-xl">Official</h2>
{move || {
card_packs()
.official_meta
.into_iter()
.map(|n| {
view! {
<input
type="checkbox"
value=n.pack
id=n.pack
checked
on:change=move |e| {
if event_target_checked(&e) {
logging::log!("insert");
set_selected_packs
.update(|packs| {
packs.insert(n.pack);
})
} else {
logging::log!("remove");
set_selected_packs
.update(|packs| {
packs.remove(&n.pack);
})
}
}
/>
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<label for=n.pack>{n.name}</label>
<br />
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// hax
{set_selected_packs
.update(|packs| {
packs.insert(n.pack);
})}
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}
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})
.collect_view()
}}
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</div>
<div>
<h2 class="text-xl">Unofficial</h2>
{move || {
card_packs()
.unofficial_meta
.into_iter()
.map(|n| {
view! {
<input
checked
type="checkbox"
value=n.pack
id=n.pack
on:change=move |e| {
if event_target_checked(&e) {
logging::log!("insert");
set_selected_packs
.update(|packs| {
packs.insert(n.pack);
})
} else {
logging::log!("remove");
set_selected_packs
.update(|packs| {
packs.remove(&n.pack);
})
}
}
/>
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<label for=n.pack>{n.name}</label>
<br />
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// hax
{set_selected_packs
.update(|packs| {
packs.insert(n.pack);
})}
}
})
.collect_view()
}}
</div>
</span>
</Show>
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<input
class="py-2 px-4 pl-4 font-bold text-white rounded border-b-4 bg-neutral-600 border-neutral-800 hover:bg-neutral-700 hover:border-neutral-500"
type="submit"
disabled=move || !connected()
value="New Game"
/>
</form>
</div>
</Show>
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</div>
}
}