2024-04-29 01:05:36 -04:00
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use axum::{response::Html, routing::get, Router};
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2024-04-28 04:53:00 -04:00
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use std::{
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collections::HashSet,
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sync::{Arc, Mutex},
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};
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2024-04-27 18:22:35 -04:00
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use std::{error::Error, fs, result::Result};
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2024-04-28 04:53:00 -04:00
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use tokio::sync::broadcast;
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use tracing_subscriber::{layer::SubscriberExt, util::SubscriberInitExt};
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2024-04-13 21:04:42 -04:00
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2024-04-09 04:51:30 -04:00
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#[allow(non_snake_case)]
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pub mod CAHd_game;
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use crate::CAHd_game::*;
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2024-04-05 22:38:41 -04:00
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2024-04-27 18:22:35 -04:00
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pub mod api;
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use crate::api::*;
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2024-04-06 22:38:00 -04:00
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/// Parse json for card data
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2024-04-27 01:03:20 -04:00
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fn load_json(path: &str) -> Result<Vec<CAHCardSet>, Box<dyn Error>> {
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2024-04-05 22:38:41 -04:00
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let data: String = fs::read_to_string(path).expect("Error reading file");
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let jayson: Vec<CAHCardSet> = serde_json::from_str(&data)?;
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Ok(jayson)
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}
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2024-04-30 02:28:43 -04:00
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#[allow(dead_code)]
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2024-04-27 01:03:20 -04:00
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fn test() -> Result<(), Box<dyn Error>> {
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2024-04-06 22:38:00 -04:00
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// choose decks
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2024-04-05 22:38:41 -04:00
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let cards_input_path: &str = "data/cah-cards-full.json";
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2024-04-12 18:23:33 -04:00
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// TODO: this should be a master card database and pointers
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// to the cards should be passed to the game instead of actual cards
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2024-04-12 02:04:58 -04:00
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let chosen_packs: Vec<CAHCardSet> = load_json(cards_input_path)?;
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2024-04-12 18:23:33 -04:00
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println!("{}", &chosen_packs.len());
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2024-04-05 22:38:41 -04:00
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2024-04-12 02:04:58 -04:00
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let test_player0 = CAHPlayer {
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2024-04-30 02:28:43 -04:00
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name: "Adam".to_string(),
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2024-04-12 18:35:13 -04:00
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role: PlayerRole::Host,
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white: vec![],
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black: vec![],
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};
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2024-04-12 02:04:58 -04:00
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let test_player1 = CAHPlayer {
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2024-04-30 02:28:43 -04:00
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name: "Ferris".to_string(),
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2024-04-12 18:35:13 -04:00
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role: PlayerRole::Player,
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white: vec![],
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black: vec![],
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};
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2024-04-12 02:04:58 -04:00
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// make some games
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2024-04-12 18:23:33 -04:00
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// use hashmap?
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2024-04-12 02:04:58 -04:00
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let mut games: Vec<CAHGame> = vec![];
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// create game with/for player 0
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2024-04-12 18:35:13 -04:00
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let test_game0 = NewGameRequest {
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name: "Test0".to_string(),
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host: test_player0,
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2024-05-01 04:56:58 -04:00
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// packs: chosen_packs,
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packs: vec![0],
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2024-04-12 18:35:13 -04:00
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};
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2024-04-13 21:04:42 -04:00
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games.push(CAHGame::new(test_game0)?);
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2024-04-12 02:04:58 -04:00
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2024-04-12 18:23:33 -04:00
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// a new game request struct but this player is a player
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games[0].create_player(test_player1)?;
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2024-04-10 04:18:31 -04:00
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2024-04-12 02:35:35 -04:00
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// start round
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2024-04-12 18:23:33 -04:00
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games[0].game_start()?;
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2024-04-13 21:04:42 -04:00
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2024-04-24 02:24:10 -04:00
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println!("----------------------");
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for card in &games[0].players[0].white {
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println!("{}", card.text);
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2024-04-27 01:03:20 -04:00
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}
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Ok(())
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}
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2024-04-30 02:28:43 -04:00
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// Our shared state
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pub struct AppState {
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// We require unique usernames. This tracks which usernames have been taken.
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user_set: Mutex<HashSet<String>>,
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// Channel used to send messages to all connected clients.
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tx: broadcast::Sender<String>,
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// Master card decks
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all_cards: Mutex<Vec<CAHCardSet>>,
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// Games list
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games: Mutex<Vec<CAHGame>>,
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}
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2024-04-27 02:34:28 -04:00
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#[tokio::main]
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2024-04-30 02:28:43 -04:00
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async fn main() -> Result<(), Box<dyn Error>> {
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2024-04-28 04:53:00 -04:00
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tracing_subscriber::registry()
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.with(
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tracing_subscriber::EnvFilter::try_from_default_env()
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2024-04-29 02:18:07 -04:00
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.unwrap_or_else(|_| "cards=trace".into()),
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2024-04-28 04:53:00 -04:00
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)
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.with(tracing_subscriber::fmt::layer())
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.init();
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// Set up application state for use with with_state().
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let user_set = Mutex::new(HashSet::new());
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let (tx, _rx) = broadcast::channel(100);
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2024-04-30 02:28:43 -04:00
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// choose decks
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let cards_input_path: &str = "data/cah-cards-full.json";
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// TODO: this should be a master card database and pointers
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// to the cards should be passed to the game instead of actual cards
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let all_cards = Mutex::new(load_json(cards_input_path)?);
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let games = Mutex::new(vec![]);
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let app_state = Arc::new(AppState {
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user_set,
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tx,
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all_cards,
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games,
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});
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tracing::debug!(
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"Loaded {} Card packs!",
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&app_state.all_cards.lock().unwrap().len()
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);
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2024-04-28 04:53:00 -04:00
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2024-05-01 04:56:58 -04:00
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tracing::debug!("{} active games", &app_state.games.lock().unwrap().len());
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2024-04-28 04:53:00 -04:00
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let app = Router::new()
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.route("/", get(index))
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2024-04-30 02:58:29 -04:00
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.route("/test", get(spawnclients))
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2024-04-28 04:53:00 -04:00
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.route("/websocket", get(websocket_handler))
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.with_state(app_state);
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2024-04-29 01:05:36 -04:00
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let listener = tokio::net::TcpListener::bind("0.0.0.0:3030").await.unwrap();
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2024-04-28 04:53:00 -04:00
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tracing::debug!("listening on {}", listener.local_addr().unwrap());
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axum::serve(listener, app).await.unwrap();
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2024-04-30 02:28:43 -04:00
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Ok(())
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2024-04-28 04:53:00 -04:00
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}
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2024-04-27 01:03:20 -04:00
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2024-04-28 04:53:00 -04:00
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// Include utf-8 file at **compile** time.
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async fn index() -> Html<&'static str> {
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2024-04-29 01:05:36 -04:00
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Html(std::include_str!("../test_client.html"))
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2024-04-27 02:34:28 -04:00
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}
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2024-04-30 02:58:29 -04:00
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async fn spawnclients() -> Html<&'static str> {
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Html(std::include_str!("../spawnclients.html"))
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}
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